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You have completed Solving Problems with UX Design!
You have completed Solving Problems with UX Design!
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Once you know how to identify a problem to solve, the next step is to create a hypothesis. Then, you can test your assumptions by conducting research, such as interviewing users in the product's target audience.
Hypothesis structure:
- We believe that [doing this, building this feature, creating this experience] for [these people/personas] will achieve [this outcome]. We will know this to be true when we see [this market feedback, quantitative measure, or qualitative insight].
Recommended Course:
Further Reading:
- "The Lean Startup" - Eric Ries
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Now that you know how to spot a problem,
0:00
the next step is to formulate
it into a hypothesis.
0:02
This will ground your research
around the problem to solve.
0:06
In the book Lean UX, this format is used
to construct a hypothesis statement.
0:10
We believe that doing this,
building this feature, or
0:16
creating this experience for these people
or personas will achieve this outcome.
0:20
We will know this to be true but
when we see this market feedback,
0:26
quantitative measure,
or qualitative insight.
0:30
Once you have a hypothesis,
you can research it further so
0:33
you can create the best possible
solution for your users.
0:37
Through analyzing market feedback,
quantitative measure, or
0:42
qualitative insight, you'll be able
to test your assumption and prove or
0:46
disprove your hypothesis.
0:50
If your hypothesis fails, then no sweat.
0:52
Just come up with a new hypothesis.
0:55
Every failure helps guide you
to the right problem to solve.
0:58
One way UX designers gather more
information about a particular problem is
1:03
through interviewing actual users.
1:07
You may be surprised by what you hear.
1:10
Interviewing your users can help you
determine if they care enough about this
1:14
problem to want a solution.
1:17
It may also give you clues to help you
create a solution that will work best
1:19
for them.
1:23
This can help you validate a new product
idea or even test out updates to
1:25
a current product before jumping into
the lengthy process of development.
1:29
Check out the teachers' notes for
1:35
information on how to
conduct user interviews
1:36
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