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You have completed Unity Basics!
You have completed Unity Basics!
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Welcome to Unity Basics! Let’s quickly learn what a Game Engine is and why we’ll be using Unity.
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Hi everyone,
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I'm Travis, an instructor here
at Treehouse, and I'm very excited
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to introduce you to the world of game
development using the Unity Game Engine.
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You may be wondering,
what even is a game engine?
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Well, I'm glad I asked.
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A game engine is a software framework
that provides developers
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with tools to create, design,
and develop video games more efficiently.
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It handles the complex technical aspects
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rendering, physics, and input management,
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so developers can focus
more on creativity.
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There are many game engines out there,
so why Unity?
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Well Unity is an excellent choice
for both beginners and pros
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because it has a large community,
extensive documentation, and support
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for multiple platforms, allowing you
to publish your games on various devices.
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Unity lets developers create
both 2D and 3D games and it has become
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a tool used across multiple industries
including architecture,
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film production, medical simulations,
virtual reality and more
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While Unity does
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require a license, don't
worry, there's a free version
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that gives you access
to all of its awesome features.
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It uses C-sharp
as its primary programming language,
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which is known for its versatility
and ease of use.
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Before jumping into this course,
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I highly recommend
watching our C-sharp Basics course.
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I'll thoroughly explain the Unity-specific
aspects of the code we write, but
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I won't spend too much time teaching
general C-sharp syntax and fundamentals.
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You can find a link in the teacher's
notes below, and I'll continuously provide
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links throughout the course
for specific topics that we cover.
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And remember, game
development is a journey of continuous
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learning and creativity,
and it can be challenging at first.
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I encourage you to keep going,
build small,
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simple games, experiment,
and have fun with the process.
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In our next video, we'll break
everything down that we'll be doing
2:05
in this course and take a sneak
peek at the game that we'll build.
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I'll see you there.
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