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Start your free trialSam Hudson
1,670 PointsAnd, finally, if I have doubles, I want to reroll the hand.
So I've tried to follow the instructions in the questions asked by others, but no dice (pun intended). Can someone please explain why the code I've used is not working?
Thanks!
from dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
class CapitalismHand(Hand):
def __init__(self, *args, **kwargs):
super().__init__(size=2, die_class=D6, *args, *kwargs)
@classmethod
def reroll(cls):
return cls()
@property
def ones(self):
return self._by_value(1)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
@property
def doubles(self):
for num in self._sets.values():
if num > 1:
return True
return False
1 Answer
Kirsten Smith
3,484 PointsIn your doubles method, you are not telling the class to run the reroll method, you are simply returning True or False.