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Start your free trialCarlin Ng
2,492 PointsBummer: Got the wrong length for a `Hand`,
Hi. I'm wondering why I keep getting the error Bummer: Got the wrong length for a Hand
, what am I doing wrong here?
And also if defining dice_class absolutely necessary in the init method? @K
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(20)
from dice import D20
class Hand(list):
def __init__(self, rolls):
self.outs = []
super().__init__()
for _ in range(rolls):
self.outs.append(int(D20()))
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, rolls):
return cls(rolls)
2 Answers
Steven Parker
231,248 PointsThe "roll" method must take an argument for the number of dice to roll, but the constructor should not. The challenge will expect to still be able to create a "Hand" instance without an argument.
You can still override "__init__
" if you don't change the calling signature, but it's not necessary. Depending on how you implement "roll", no other changes need be made.
Mark Chesney
11,747 PointsHi Steven, in your Sep 1 answer, to what do you refer when you say constructor? I thought constructor was the roll method. Thank you.
Steven Parker
231,248 PointsThe "constructor" is the "__init__
" method.