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Start your free trialgalen burnett
30 PointsCan't see why this tool for making graphics in Java isn't being precise
I'm trying to explore how a graphics app would be made in Java. I'm having a problem where the combination below of JFrame, JLabel and BufferedImage causes an incorrect number of pixels to be drawn, i.e., rather than a single pixel being drawn in a 5x5 frameโas the code below would lead you to thinkโit draws something like a 7x8 frame with 2 pixels drawn. The picture found in the Dropbox link at the bottom of this post shows this happening, using GIMP to zoom in to the pixel-level to see what's going-on. Obviously that's not good enough, and there must be a precise way of allocating pixels just because good graphics exist in 2024.
JLabel label = new JLabel();
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
BufferedImage image = new BufferedImage(5, 5, BufferedImage.TYPE_INT_RGB);
Graphics2D g;
g = image.createGraphics();
Color background = new Color(0, 0, 0);
Color c = new Color(0.5f, 0.5f, 0.5f);
g.setPaint(background); g.fillRect(0, 0, 5, 5); g.dispose();
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
image.setRGB(2, 3, c.getRGB());
label.setIcon(new ImageIcon(image));
frame.getContentPane().add(label, BorderLayout.CENTER);