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Start your free trialAndrei Oprescu
9,547 PointsCan't understand how to do this challange
So I am doing a challenge and I am given this question:
Now update Hand in hands.py. I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand with two D20s rolled in it. I should then be able to call .total on the instance to get the total of the two dice.
I'll leave the implementation of all of that up to you. I don't care how you do it, I only care that it works.
And my code is at the bottom of the comment.
Can someone please tell me what i did wrong and How I can complete this challenge?
Thanks!
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
def roll(self, rolls):
from _ in range(rolls):
self.append(int(D20.value))
1 Answer
Chris Freeman
Treehouse Moderator 68,441 PointsYou are on the right path. Three items need correcting:
- To be called as
Hand.roll(2)
, the methodroll
needs to be decorated as a@classmethod
- As a classmethod, there is no instance yet, so create one using
inst = self()
since self points to the class when decorated as a classmethod - The instance created needs to be returned! So include a
return inst
in the method
Not syntactically wrong, but a style norm is to use cls
instead of self
in the classmethod code.
Post back if you have more questions. Good luck!