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JavaScript Introducing JavaScript Let's Make a Game Modifying Values

lucas Santini
lucas Santini
2,859 Points

code challenge not working

it says that task 1 isn't working after I change the code in task 2

game.js
var game;
var player;
var platforms;
var badges;
var coins;
var cursors;
var jumpButton;
var text;
var winningMessage;
var won = false;
var currentScore = 0;
var winningScore = 100;

function createCoins() {
    coins = game.add.physicsGroup();

    coinCreate(375, 100, 'coin');

}

function createPlatforms() {
    platforms = game.add.physicsGroup();

    platforms.create(300, 200, 'platform');
    platform2.create(400, 450, 'platform');
    platforms.create(100, 450, 'platform');

    platforms.setAll('body.immovable', true);
}

function createBadge() {
    badges = game.add.physicsGroup();

    var badge = badges.create(550, 450, 'badge');
    badge.animations.add('spin');
    badge.animations.play('spin', 10, true);
}

function coinCreate(left, top, coinImage) {
    var coin = coins.create(left, top, coinImage);
    coin.animations.add('spin');
    coin.animations.play('spin', 10, true);
}

function collectHandler(player, coin) {
    coin.kill();
    currentScore = currentScore + 10;
    if (currentScore === winningScore) {
        createBadge();
    }
}

function collectBadgeHandler(player, badge) {
    badge.kill();
    won = true;
}

window.onload = function () {

    game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

    function preload() {

        game.stage.backgroundColor = '#5db1ad';
        //Load images
        game.load.image('platform', 'platform_1.png');
        game.load.image('platform2', 'platform_2.png');
        //Load spritesheets
        game.load.spritesheet('player', 'chalkers.png', 48, 62);
        game.load.spritesheet('coin', 'coin.png', 36, 44);
        game.load.spritesheet('badge', 'badge.png', 42, 54);
    }

    function create() {

        player = game.add.sprite(50, 600, 'player');
        player.animations.add('walk');
        player.anchor.setTo(0.5, 1);

        game.physics.arcade.enable(player);

        player.body.collideWorldBounds = true;
        player.body.gravity.y = 500;

        createCoins();
        createPlatforms();

        cursors = game.input.keyboard.createCursorKeys();
        jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

        text = game.add.text(16, 16, "SCORE: " + currentScore, { font: "Press Start 2P", fontSize: 18, fill: "white" });
        winningMessage = game.add.text(game.world.centerX, 250, "", { font: "Press Start 2P", fontSize:"48px", fill: "white" });
        winningMessage.anchor.setTo(0.5, 1);

    }

    function update() {
        text.text = "SCORE: " + currentScore;
        game.physics.arcade.collide(player, platforms);
        game.physics.arcade.overlap(player, coins, collectHandler);
        game.physics.arcade.overlap(player, badges, collectBadgeHandler);

        player.body.velocity.x = 0;

        if (cursors.left.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = -300;
            player.scale.x = - 1;
        }
        else if (cursors.right.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = 300;
            player.scale.x = 1;
        }
        else {
            player.animations.stop();
        }

        if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
            player.body.velocity.y = -400;
        }
        if (won) {
            winningMessage.text = "YOU WIN!!!";
        }

    }

    function render() {

    }

};

1 Answer

Steven Parker
Steven Parker
231,248 Points

The instructions for task 2 say "Modify the platform.create command on line 25 to use the string 'platform2' instead of 'platform'.", but it looks like you changed the variable name instead of the string argument in the method call.

This introduced a syntax error, which is the most common way to cause the "task 1 is no longer passing" error since a syntax error invalidates the entire script, and the challenge always re-tests the tasks in order.