Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialDaniel Fletcher
Courses Plus Student 102 PointsI change the poison to take one life instead of adding but it still says it's not affecting it.
I can preview the game and can see the change has been made correctly but it won't let me advance.
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;
function createStars() {
stars = game.add.physicsGroup();
starCreate(425, 100, 'star');
starCreate(315, 100, 'star');
starCreate(175, 200, 'star');
starCreate(275, 170, 'star');
starCreate(100, 400, 'star');
}
function createPoisons() {
poisons = game.add.physicsGroup();
poisonCreate(675, 275, 'poison');
poisonCreate(450, 375, 'poison');
poisonCreate(375, 475, 'poison');
}
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(300, 150, 'platform');
platforms.create(400, 250, 'platform');
platforms.create(100, 250, 'platform');
platforms.create(500, 350, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(300, 550, 'platform');
platforms.setAll('body.immovable', true);
}
function starCreate(left, top, starImage) {
var star = stars.create(left, top, starImage);
star.animations.add('spin');
star.animations.play('spin', 8, true);
}
function poisonCreate(left, top, poisonImage) {
var poison = poisons.create(left, top, poisonImage);
poison.animations.add('bubble');
poison.animations.play('bubble', 8, true);
}
function starCollect(player, star) {
star.kill();
currentScore = currentScore + 20;
if (currentScore === winningScore) {
won = true;
}
}
function poisonCollect(player, poison) {
poison.kill();
if (poison.key === 'poison') {lives = lives - 1;
}
if (lives === 0) {
player.kill();
gameOver = true;
}
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#89889c';
//Load images
game.load.image('platform', 'platform.png');
//Load spritesheets
game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
game.load.spritesheet('poison', 'poison.png', 24, 62);
game.load.spritesheet('star', 'star.png', 54, 52);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(150, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createStars();
createPoisons();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });
finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
finalMessage.anchor.setTo(0.5, 1);
}
function update() {
scoreText.text = "SCORE: " + currentScore;
livesText.text = "LIVES: " + lives;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, stars, starCollect);
game.physics.arcade.overlap(player, poisons, poisonCollect);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -350;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 350;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
finalMessage.text = "YOU WIN!!!";
}
if (gameOver) {
finalMessage.text = "GAME OVER!!!";
}
}
function render() {
}
};
1 Answer
Steven Parker
231,248 PointsTesting "poison.key" isn't necessary — and apparently not effective.
All you need do is reduce the life count unconditionally.