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Python Object-Oriented Python Dice Roller RPG Roller

I changed another way for solving this, but it prompt Didn't get D20's...I also ran it in my Pycham, it works, but not h

my code in Pycham works, but here not!

logic is like this:

1, create classmethod, pass parameter "times" to it, and this method returns cls(times), 2, the result returned from classmethod cls(times), pass "times" to constructor init(self, times) to initiate an new instance of Hand class 3, using property to get sum of instance list: lst = Hand.roll(2) lst.total

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
        super().__init__(sides = 20)
hands.py
import dice

class Hand(list):

    #when initiation self is always empty
    def __init__(self, times):
        #super().__init__()
        for _ in range(times):
            self.append(dice.D20().value)

    @classmethod
    def roll(cls, times = 0):
        return cls(times)

    @property
    def total(self):
        return sum(self)

1 Answer

Chris Freeman
MOD
Chris Freeman
Treehouse Moderator 68,441 Points

You are very close! You're code would pass if you used dice.D20() instead of dice.D20().value.

Note this solution change fundamentally changes Hand in that it is either empty or only contains instances of D20. While this works for the challenge, can you organize it so any dice time can be use? Hint: you do not have to create a Hand.__init__ method. It can be solved entirely within the Hand.roll() method.

Post back if you need more help. Good luck!