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Start your free trialDavid Agumya
12,285 PointsI do not understand the question
I have implemented task three as if (doubles) then return the instance again. which is effectively the same class. I do not know where i am going wrong in interpreting the instruction
from .dice import D6
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
if not die_class:
raise ValueError("You must provide a die class")
super().__init__()
for _ in range(size):
self.append(die_class())
self.sort()
def _by_value(self, value):
dice = []
for die in self:
if die == value:
dice.append(die)
return dice
class CapitalismHand(Hand):
def __init__(self):
super().__init__(size = 2, die_class = D6)
@classmethod
def reroll(cls, self):
if self.doubles():
return cls()
@property
def doubles(self):
return self[0] == self[1]
@property
def ones(self):
return self._by_value(1)
@property
def twos(self):
return self._by_value(2)
@property
def threes(self):
return self._by_value(3)
@property
def fours(self):
return self._by_value(4)
@property
def fives(self):
return self._by_value(5)
@property
def sixes(self):
return self._by_value(6)
@property
def _sets(self):
return {
1: len(self.ones),
2: len(self.twos),
3: len(self.threes),
4: len(self.fours),
5: len(self.fives),
6: len(self.sixes)
}
1 Answer
Chris Freeman
Treehouse Moderator 68,441 PointsThere are a few items to fix:
- remove the period in the import statement
- a classmethod does not use the
self
parameter - no need to confirm that there were doubles
Post back if you need more help. Good luck!!!