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JavaScript Object-Oriented JavaScript: Challenge Adding the Game Logic Build the checkForWin() Method

David Savard
David Savard
17,081 Points

My checkForWin() method

checkForWin(target) {
        const patternForWin = [
            [[0, 1], [0, 2], [0, 3]],
            [[3, 0], [2, 0], [1, 0]],
            [[2, 0], [1, 0], [-1, 0]],
            [[1, 0], [-1, 0], [-2, 0]],
            [[-1, 0], [-2, 0], [-3, 0]],
            [[1, 1], [2, 2], [3, 3]],
            [[1, 1], [2, 2], [-1, -1]],
            [[1, 1], [-2, -2], [-1, -1]],
            [[-3, -3], [-2, -2], [-1, -1]],
            [[1, -1], [2, -2], [3, -3]],
            [[1, -1], [2, -2], [-1, 1]],
            [[1, -1], [-2, 2], [-1, 1]],
            [[-3, 3], [-2, 2], [-1, 1]]
         ];
         let x = target.x;
         let y = target.y;
         return patternForWin.some(pattern => pattern.every(values =>
            x + values[0] >= 0 
            && x + values[0] < this.board.columns
            && y + values[1] >= 0
            && y + values[1] < this.board.rows
            && this.board.spaces[x + values[0]][y + values[1]].owner === this.activePlayer
            ));
    }