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Start your free trialPanashe Marijeni
256 Pointsplateforms.create
how can l modify the platforms.create command on line 24 to move the platform 100 pixels down, making the new coordinates (300, 200).
let game;
let player;
let platforms;
let badges;
let coins;
let cursors;
let jumpButton;
let text;
let winningMessage;
let won = false;
let currentScore = 0;
const winningScore = 100;
function createCoins() {
coins = game.add.physicsGroup();
coinCreate(375, 100, 'coin');
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(300, 100, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(100, 450, 'platform');
platforms.setAll('body.immovable', true);
}
function createBadge() {
badges = game.add.physicsGroup();
const badge = badges.create(550, 450, 'badge');
badge.animations.add('spin');
badge.animations.play('spin', 10, true);
}
function coinCreate(left, top, coinImage) {
const coin = coins.create(left, top, coinImage);
coin.animations.add('spin');
coin.animations.play('spin', 10, true);
}
function collectHandler(player, coin) {
coin.kill();
currentScore = currentScore + 10;
if (currentScore === winningScore) {
createBadge();
}
}
function collectBadgeHandler(player, badge) {
badge.kill();
won = true;
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#5db1ad';
//Load images
game.load.image('platform', 'platform_1.png');
game.load.image('platform2', 'platform_2.png');
//Load spritesheets
game.load.spritesheet('player', 'chalkers.png', 48, 62);
game.load.spritesheet('coin', 'coin.png', 36, 44);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(50, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createCoins();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
text = game.add.text(16, 16, "SCORE: " + currentScore, { font: "Press Start 2P", fontSize: 18, fill: "white" });
winningMessage = game.add.text(game.world.centerX, 250, "", { font: "Press Start 2P", fontSize:"48px", fill: "white" });
winningMessage.anchor.setTo(0.5, 1);
}
function update() {
text.text = "SCORE: " + currentScore;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, coins, collectHandler);
game.physics.arcade.overlap(player, badges, collectBadgeHandler);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -300;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 300;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
winningMessage.text = "YOU WIN!!!";
}
}
function render() {
}
};
Steven Parker
231,248 PointsSteven Parker
231,248 PointsThis seems to be yet another duplicate of your previous question and the other duplicate before that, which has already been answered.
You can delete this one as long as it has not been answered, click on the small rectangle with the 3 dots in it for the option.