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5,175 PointsRpg-roller pt 2
So I looked at the other questions for this one but I seem to be the only person getting a 'Hand' doesn't have a 'roll' method error. I see the method right there is this a bug?
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
from dice import D20
class Hand(list):
def __init__(self, size=0, die_class=None, *args, **kwargs):
super().init()
for _ in range(size):
self.append(die_class())
def __len__(self):
return super().__len__()
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, size):
return cls(size, D20)
2 Answers
Steven Parker
231,248 PointsThe message might be misleading.
But when you call the base's "__init__
" method, you spelled it "init
" (without the "dunders").
Also, you shouldn't need to override the "__len__
" method just to call the base's. Access to the base methods should be automatic.
pat t
5,175 Pointsoh thank you very much I could have sworn I double checked it all.